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Interaction with large ubiquitous displays using camera-equipped mobile phones.

, , , and . Personal and Ubiquitous Computing, 14 (2): 83-94 (2010)

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Interfaces For Wearable Computers., and . VRAIS, page 290. IEEE Computer Society, (1998)A comprehensive review of augmented reality-based instruction in manual assembly, training and repair., , , , , , , , and . Robotics Comput. Integr. Manuf., (2022)User experience design for a smart-mirror-based personalized training system., , , and . Multim. Tools Appl., 80 (20): 31159-31181 (2021)Multimodal interfaces and communication cues for remote collaboration., , and . J. Multimodal User Interfaces, 14 (4): 313-319 (2020)RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures., , , , , , , and . ACM Trans. Comput. Hum. Interact., 31 (2): 17:1-17:36 (April 2024)Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)., , , and . Comput. Graph., (2021)Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration., , , and . KSII Trans. Internet Inf. Syst., 12 (12): 6034-6056 (2018)Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)FingARtips: gesture based direct manipulation in Augmented Reality., , , and . GRAPHITE, page 212-221. ACM, (2004)An interactive 3D movement path manipulation method in an augmented reality environment., , and . Interact. Comput., 24 (1): 10-24 (2012)