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Fuzzy Mediation for Online Learning in Autonomous Agents., and . AAAI Fall Symposium: Interaction and Emergent Phenomena in Societies of Agents, volume FS-06-05 of AAAI Technical Report, page 127-133. AAAI Press, (2006)Integrating Open Challenges in the Curriculum: Lessons Learned from an Experience with NASA.. Informatics Educ., 21 (4): 695-731 (2022)Serious Games in STEM: Online Collaborative Design of a Lunar Simulator., , , and . HCI (14), volume 12775 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)Felix: A Model for Affective Multi-agent Simulations., and . AHFE (13), volume 271 of Lecture Notes in Networks and Systems, page 67-74. Springer, (2021)Evaluating Simpler User Interfaces for Computer Programming Educational Tools., and . SIGITE, page 153. ACM, (2018)Gaining Insight into the Application of Second Life in a Computing Course: Students' Perspectives., , , , and . HCI (18), volume 6778 of Lecture Notes in Computer Science, page 20-29. Springer, (2011)Enhancing Database Courses Through the EDNA Project: A Preliminary Framework for the Extraction of Diverse Datasets and Analysis., , , and . HCI (14), volume 11579 of Lecture Notes in Computer Science, page 227-237. Springer, (2019)Merging Sustainability and Technology: Building an Urban Indoor Farm., and . SIGITE, page 148. ACM, (2019)Imprecise temporal associations and decision support systems.. ANT/SEIT, volume 130 of Procedia Computer Science, page 961-966. Elsevier, (2018)Assessing the Usability of a Novel System for Programming Education., , , , and . CoRR, (2017)