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Human or machine perspective? throwing "light" on optical see-through headsets in museums.

, and . UbiComp Adjunct, page 1503-1508. ACM, (2016)

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Influence of Perspective on Dynamic Tasks in Virtual Reality., and . VR, page 939-948. IEEE, (2020)Building an Enhanced Student Experience: Reflections from the Department of Computer Science at the University of Bath., , , and . CEP, page 7:1-7:5. ACM, (2020)Wearable Tactile Display of Landmarks and Direction for Pedestrian Navigation: A User Survey and Evaluation., and . Int. J. Mob. Hum. Comput. Interact., 3 (3): 31-49 (2011)Representations in interactive software development., , and . ACM SIGCHI Bull., 30 (4): 85-87 (1998)Unsettling Play: Perceptions of Agonistic Games., , , and . ACM Journal on Computing and Cultural Heritage, 14 (2): 15:1-15:25 (2021)Sunrise: towards location based clustering for assisted photo management., and . TMR@ICMI, page 47-54. ACM, (2007)Effects of Emotion and Agency on Presence in Virtual Reality., , , , , , , , , and . CHI, page 529:1-529:13. ACM, (2021)Realism and Field of View Affect Presence in VR but Not the Way You Think., , , , , , , , , and . CHI, page 399:1-399:17. ACM, (2023)Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference., , , and . CHI, page 1513-1522. ACM, (2009)Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment., , , , , and . CHI, page 117:1-117:14. ACM, (2022)