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Другие публикации лиц с тем же именем

Contextual Interaction Design: The Case of Pause Buddy., и . AmI, том 5859 из Lecture Notes in Computer Science, стр. 174-185. Springer, (2009)SnowGlobe: the development of a prototype awareness system for longitudinal field studies., , и . Conference on Designing Interactive Systems, стр. 426-429. ACM, (2010)Considerate home notification systems: A user study of acceptability of notifications in a living-room laboratory., , и . Int. J. Hum. Comput. Stud., 67 (9): 814-826 (2009)Towards an Integrated Methodology to Design Sustainable Living Practices., , , и . AmI, том 8309 из Lecture Notes in Computer Science, стр. 299-304. Springer, (2013)'Electric City': Uncovering Social Dimensions and Values of Sharing Renewable Energy through Gaming., , , , и . CHI Extended Abstracts, стр. 1519-1524. ACM, (2015)Roll and rock: Exploring the affective loop in a pen., , и . ACII, стр. 1-2. IEEE Computer Society, (2009)The human side of sharing in peer-to-peer networks., , и . EUSAI (adjunct), стр. 59-64. ACM, (2004)Post-error expression of speed and force while performing a simple, monotonous task with a haptic pen., , , , , и . Behav. Inf. Technol., 32 (8): 778-782 (2013)Evaluating task models embedded in consumer products., и . TAMODIA, стр. 143-150. INFOREC Publishing House Bucharest, (2002)Game feature and expertise effects on experienced richness, control and engagement in game play., , , и . AI Soc., 24 (2): 123-133 (2009)