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An Interactive Virtual Training (IVT) Simulation for Early Career Teachers to Practice in 3D Classrooms with Student Avatars.

, , , , , , , and . FLAIRS Conference, page 400-403. AAAI Press, (2017)

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Ready to Work: Evaluating the Role of Community Cultural Wealth during the Hiring Process in Computing., and . RESPECT, page 1-11. IEEE, (2021)Interdisciplinary Collaboration and Establishment of Requirements for a 3D Interactive Virtual Training for Teachers., , , , , and . IVA, page 185-187. ACM, (2019)Where is Computer Science Education Research Happening?, , and . SIGCSE, page 288-294. ACM, (2021)Utilizing Web Scraping and Natural Language Processing to Better Inform Pedagogical Practice., , and . FIE, page 1-9. IEEE, (2020)Forging a Path: Faculty Interviews on the Present and Future of Computer Science Education in the United States., , , and . ACM Trans. Comput. Educ., 22 (4): 51:1-51:24 (2022)The Impact of Technical Interviews, and other Professional and Cultural Experiences on Students' Computing Identity., , , , , and . ITiCSE (1), page 415-421. ACM, (2021)Understanding the Experiences that Contribute to the Inclusion of Underrepresented Groups in Computing., , , , , , , , and . FIE, page 1-9. IEEE, (2020)Exploration of Intersectionality and Computer Science Demographics: Understanding the Historical Context of Shifts in Participation., , , and . ACM Trans. Comput. Educ., 21 (2): 10:1-10:30 (2021)How Do Educational Experiences Predict Computing Identity?, , , , , and . ACM Trans. Comput. Educ., 22 (2): 12:1-12:28 (2022)Methodology Matters: Employing Phenomenography to Investigate Experiences in Computing Fields and the Application of Theoretical Frameworks., and . FIE, page 1-9. IEEE, (2021)