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Active and Non-Active Volumetric Information Spaces to Supplement Traditional Rehabilitation.

. J. Res. Pract. Inf. Technol., (2013)

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Design as a Knowledge Constructing Activity., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 583-587. Springer, (2019)Extended Realities, Artificial Intelligence and Interfaces., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 195-201. Springer, (2019)Innovation, Inclusion and Emerging Technologies., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 725-729. Springer, (2019)Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances.. ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 133-142. Springer, (2018)Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity.. HCI (8), volume 8011 of Lecture Notes in Computer Science, page 436-445. Springer, (2013)The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments., , , , , , , and . HCI (6), volume 8009 of Lecture Notes in Computer Science, page 427-435. Springer, (2013)Digital Creativity: Children's Playful Mastery of Technology., and . ArtsIT, volume 145 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 116-127. Springer, (2014)A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals., , , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 163-170. Springer, (2014)Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment., , and . HCI (20), volume 9188 of Lecture Notes in Computer Science, page 142-152. Springer, (2015)Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation.. HCI (8), volume 9176 of Lecture Notes in Computer Science, page 419-427. Springer, (2015)