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Real-time gait control for partially immersed bipeds., , and . MIG, page 177-182. ACM, (2015)A visualization framework for the analysis of neuromuscular simulations., , and . Vis. Comput., 27 (2): 109-119 (2011)Contrôle de mouvement pour la simulation d'humains virtuels anatomiques. (Motion control for simulating anatomical virtual humans).. (2023)Morphology independent motion retrieval and control., , , , , and . Int. J. Virtual Real., 8 (4): 57-65 (2009)Interactive Character Animation using Simulated Physics., , , and . Eurographics (State of the Art Reports), page 127-149. Eurographics Association, (2011)A practical framework for generating volumetric meshes of subject-specific soft tissue., and . Vis. Comput., 30 (2): 127-137 (2014)Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting., , , , , and . CW, page 276-283. IEEE Computer Society, (2008)Physics-based Human Neck Simulation., , and . VRIPHYS, page 51-60. Eurographics Association, (2013)Définition et réalisation d'outils de modélisation et de calcul de mouvement pour des humanoides virtuels. (Definition and realisation of modeling methods and motion computation algorithms for virtual humans).. University of Rennes 1, France, (2006)Physics-based control of walking virtual characters in low frequency simulations., , and . CASA, page 77-82. ACM, (2018)