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A Case Study on Student Experiences of Social VR in a Remote STEM Classroom.

, , and . CHI Extended Abstracts, page 374:1-374:8. ACM, (2023)

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Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality., , and . CSCW Companion, page 27-32. ACM, (2023)HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments., and . CoRR, (2020)Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality., , , , and . HCI (35), volume 12215 of Lecture Notes in Computer Science, page 195-214. Springer, (2020)Haptics in music: the effects of vibrotactile stimulus in low frequency auditory difference detection tasks, , and . IEEE transactions on haptics, 10 (1): 135--139 (2017)A Qualitative Analysis of Haptic Feedback in Music Focused Exercises., , and . CoRR, (2020)The Design of Tangible Digital Musical Instruments., and . CoRR, (2020)Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse., and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 307-322. Springer, (2023)Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User Study., , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 215-229. Springer, (2023)Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions., , , , , , , , , and 3 other author(s). Multimodal Technol. Interact., 7 (3): 33 (March 2023)Extended Reality Ulysses Demo., , and . IMX, page 237-240. ACM, (2022)