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Exploring accessible programming with educators and visually impaired children., , , , , and . IDC, page 148-160. ACM, (2020)GeeBot: A Robotic Platform for Refugee Integration., , , and . HRI (Companion), page 365-366. ACM, (2018)User Centered Design of an Augmented Reality Gaming Platform for Active Aging in Elderly Institutions., and . icSPORTS, page 151-162. SciTePress, (2017)Custom-made exergames for older people: New inputs for multidimensional physical., , , , , , , , , and . exp.at, page 249-250. IEEE, (2019)TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities., , , , , , and . IDC, page 411-422. ACM, (2023)Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home., , , and . HRI (Companion), page 450-452. ACM, (2020)MATY: Designing An Assistive Robot for People with Alzheimer's., and . CHI Extended Abstracts, ACM, (2019)Beyond Assistance: Robots Aligned with Older Adults' Values., , , and . HRI (Companion), page 145-147. ACM, (2024)Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults., , , , , , , , , and 1 other author(s). Everyday Virtual and Augmented Reality, Springer, (2023)Exploring How a Digitized Program Can Support Parents to Improve Their Children's Nutritional Habits., , , , , , , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 211-220. Springer, (2021)