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Editorial message: special track on virtual reality, digital media, and computer games., , and . SAC, page 1058-1059. ACM, (2002)Generating context-sensitive ECA responses to user barge-in interruptions., , , , , , , , and . J. Multimodal User Interfaces, 6 (1-2): 13-25 (2012)A Real-Time Blackboard System for Interpreting Agent Messages., , , and . GAME-ON, page 49-. ?, (2000)Using Games Engines to implement Intelligent Virtual Environments., and . GAME-ON, page 71-. ?, (2001)An Empirical Study of Speech Recognition Errors in a Task-Oriented Dialogue System.. SIGDIAL Workshop, The Association for Computer Linguistics, (2001)How was your day? An Affective Companion ECA Prototype., , , , , , and . SIGDIAL Conference, page 277-280. The Association for Computer Linguistics, (2010)Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction., , , , , , , , , and 1 other author(s). PERSUASIVE, volume 8462 of Lecture Notes in Computer Science, page 1-12. Springer, (2014)Beer organoleptic optimisation: utilising swarm intelligence and evolutionary computation methods., and . GECCO Companion, page 255-256. ACM, (2020)ALTERNE: Intelligent Virtual Environments for Virtual Reality Art., , , , , , , , and . Smart Graphics, volume 3031 of Lecture Notes in Computer Science, page 21-30. Springer, (2004)A social network interface to an interactive narrative., , and . AAMAS, page 1399-1400. IFAAMAS, (2013)