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Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter.

, , , , , and . NordiCHI, page 60. ACM, (2016)

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Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays., , , , , , , and . CHI, page 539. ACM, (2018)Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction., , , , , and . CHI, page 1-14. ACM, (2020)Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality., , , , and . Proc. ACM Hum. Comput. Interact., 6 (ETRA): 145:1-145:18 (2022)Transitional Blended Realities: Linking between Video and Mixed Reality for Distributed Team Collaboration.. ISMAR-Adjunct, page 220-222. IEEE, (2023)Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter., , , , , and . NordiCHI, page 60. ACM, (2016)Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 177-181. ACM, (2019)Rapido: Prototyping Interactive AR Experiences through Programming by Demonstration., , , , , and . UIST, page 626-637. ACM, (2021)KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop., , , and . CHI, page 1-15. ACM, (2020)Designing for Interaction Proxemics: Configurations and Transitions.. CHI Extended Abstracts, ACM, (2018)Hitmachine: Collective Musical Expressivity for Novices., , , , , and . NIME, page 241-246. nime.org, (2016)