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Geogames: Designing Location-Based Games from Classic Board Games.

, , and . IEEE Intelligent Systems, 21 (5): 40-46 (2006)

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Map-based Visual Analytics of Moving Learners., , , and . Int. J. Mob. Hum. Comput. Interact., 8 (4): 1-28 (2016)Modeling Mobile Intention Recognition Problems with Spatially Constrained Tree-Adjoining Grammars.. TAG, page 105-112. Association for Computational Linguistics, (2008)Interacting with Maps on Optical Head-Mounted Displays., , , , and . SUI, page 3-12. ACM, (2016)Gaze map matching: mapping eye tracking data to geographic vector features., and . SIGSPATIAL/GIS, page 359-368. ACM, (2012)Teachers Matter: Challenges of Using a Location-Based Mobile Learning Platform., , , and . mLearn, volume 560 of Communications in Computer and Information Science, page 239-255. Springer, (2015)The influence of gaze history visualization on map interaction sequences and cognitive maps., , and . MapInteract, page 1-6. ACM, (2013)GazeNav: Gaze-Based Pedestrian Navigation., , and . MobileHCI, page 337-346. ACM, (2015)SCTAG: A Mildly Context-Sensitive Formalism for Modeling Complex Intentions in Spatially Structured Environments.. AAAI Spring Symposium: Human Behavior Modeling, page 19-24. AAAI, (2009)Gaze-based interactions in the cockpit of the future: a survey., , , and . J. Multimodal User Interfaces, 14 (1): 25-48 (2020)Mobile Intention Recognition.. Ausgezeichnete Informatikdissertationen, volume D-12 of LNI, GI, (2011)