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Do Users Behave Similarly in VR? Investigation of the User Influence on the System Design., , , and . ACM Trans. Multim. Comput. Commun. Appl., 16 (2): 46:1-46:26 (2020)Supervisory Control of Multiple Robots Through Group Communication., , and . IEEE Trans. Cogn. Dev. Syst., 9 (1): 56-67 (2017)Emotion Recognition for Human-Robot Interaction: Recent Advances and Future Perspectives., , and . Frontiers Robotics AI, (2020)A comparison of two preference elicitation approaches for museum recommendations., , , and . Concurr. Comput. Pract. Exp., (2017)Engineering central pattern generated behaviors for the deployment of robotic systems., , and . Neurocomputing, (2015)AGAR: Attention Graph-RNN for Adaptative Motion Prediction of Point Clouds of Deformable Objects., , and . CoRR, (2023)From 3-DoF to 6-DoF: New Metrics to Analyse Users Behaviour in Immersive Applications., , , and . CoRR, (2021)"Don't Get Distracted!": The Role of Social Robots' Interaction Style on Users' Cognitive Performance, Acceptance, and Non-Compliant Behavior., , , and . Int. J. Soc. Robotics, 13 (8): 2057-2069 (2021)Recommendation in museums: paths, sequences, and group satisfaction maximization., , , and . Multim. Tools Appl., 76 (24): 26031-26055 (2017)Head pose estimation using facial-landmarks classification for children rehabilitation games., and . Pattern Recognit. Lett., (2021)