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Designing for Interpersonal Museum Experiences., , , , and . CoRR, (2020)Locative literature: experiences with the textopia system.. Int. J. Arts Technol., 4 (3): 234-248 (2011)Playing games with Tito: Designing hybrid museum experiences for critical play., , , , , , , , and . CoRR, (2021)Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model., , , and . CHI Extended Abstracts, page 451:1-451:5. ACM, (2023)Designing for Shared Remote Video Experiences., , , and . MindTrek, page 219-229. ACM, (2022)End of story? Quest, narrative and enactment in computer games.. DiGRA Conference, (2005)We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space., , and . CoRR, (2020)Stairway to heaven: designing for an embodied experience with satellite data., , , and . CoRR, (2023)Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors., and . Creativity & Cognition, page 125-134. ACM, (2022)GIFT: Hybrid Museum Experiences through Gifting and Play., , , , , , , , , and 2 other author(s). CIRA@EuroMed, volume 2235 of CEUR Workshop Proceedings, page 31-40. CEUR-WS.org, (2018)