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Building Helpful Virtual Agents Using Plan Recognition and Planning., , , , , and . AIIDE, page 162-168. AAAI Press, (2016)Parallelizing Plan Recognition., and . AAAI Workshop: Plan, Activity, and Intent Recognition, volume WS-13-13 of AAAI Technical Report, AAAI, (2013)Considering State in Plan Recognition with Lexicalized Grammars.. CogRob@AAAI, volume WS-12-06 of AAAI Technical Report, AAAI Press, (2012)Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars., , , , , , and . VRAIS, page 156-162. IEEE Computer Society, (1996)Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search., , and . CoG, page 1-8. IEEE, (2019)μCCG, a CCG-based Game-Playing Agent for μRTS., , and . CIG, page 1-8. IEEE, (2018)The AAAI-13 Conference Workshops, , , , , , , , , and 13 other author(s). AI Magazine, 34 (4): 9 (2013)Prioritized Goal Decomposition of Markov Decision Processes: Toward a Synthesis of Classical and Decision Theoretic Planning., , and . IJCAI, page 1156-1162. Morgan Kaufmann, (1997)Reports of the AAAI 2010 Conference Workshops, , , , , , , , , and 22 other author(s). AI Magazine, 31 (4): 95--108 (2010)Extracting CCGs for Plan Recognition in RTS Games., , and . KEG@AAAI, volume 2313 of CEUR Workshop Proceedings, page 9-16. CEUR-WS.org, (2019)