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Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System.

, , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 463-472. Springer, (2018)

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A Study on the Behavioral Patterns Formed by Subjects with Different Cognitive Styles in Playing Augmented Reality Interaction Games., and . SETE@ICWL, volume 10676 of Lecture Notes in Computer Science, page 372-381. Springer, (2017)Factors Affecting Third-Generation Mobile Services: Applying the Purchase Intention Model., , , and . J. Organ. Comput. Electron. Commer., 25 (1): 47-75 (2015)Usability Evaluation of the Game Based E-Book System on Natural Science Teaching System., , and . ICITL, volume 11003 of Lecture Notes in Computer Science, page 463-472. Springer, (2018)