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Reflective Informatics Through Family Storytelling: Self-discovering Physical Activity Predictors., and . CHI, page 5232-5244. ACM, (2017)StoryMap: Using Social Modeling and Self-Modeling to Support Physical Activity Among Families of Low-SES Backgrounds., , , , and . CHI, page 203:1-203:14. ACM, (2021)Social Reflections on Fitness Tracking Data: A Study with Families in Low-SES Neighborhoods., , , , , and . CHI, page 313. ACM, (2019)Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review., , , , , , and . CHI, page 15. ACM, (2018)Storywell: Designing for Family Fitness App Motivation by Using Social Rewards and Reflection., , , , , and . CHI, page 1-13. ACM, (2020)Family Health Promotion in Low-SES Neighborhoods: A Two-Month Study of Wearable Activity Tracking., , , , , and . CHI, page 309. ACM, (2018)Spaceship Launch: Designing a Collaborative Exergame for Families., , , , , , and . CSCW, page 1776-1787. ACM, (2015)Social Technologies for Digital Wellbeing Among Marginalized Communities., , , , , , , , and . CSCW Companion, page 449-454. ACM, (2019)Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia., , , , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 151:1-151:28 (2020)Evaluating Similarity Variables for Peer Matching in Digital Health Storytelling., , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW2): 1-25 (2023)