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Rectus femoris transfer for children with cerebral palsy: long-term outcome.

, , , , , , and . J Pediatr Orthop, 23 (5): 672--678 (2003)

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Augmenting Reality in Sensor Based Training Games.. HCI (11), volume 9179 of Lecture Notes in Computer Science, page 329-336. Springer, (2015)SuperJam: Participatory Design for Accessible Games., , , and . HCI (10), volume 10280 of Lecture Notes in Computer Science, page 339-348. Springer, (2017)Designing games to help train children to use Prosthetic Arms., and . SeGAH, page 1-4. IEEE Computer Society, (2017)Designing Inclusive Virtual Reality Experiences., , , and . HCI (9), volume 11574 of Lecture Notes in Computer Science, page 33-43. Springer, (2019)Usability testing games for prosthetic training., , , and . SeGAH, page 1-7. IEEE, (2018)Rectus femoris transfer for children with cerebral palsy: long-term outcome., , , , , , and . J Pediatr Orthop, 23 (5): 672--678 (2003)Using Commercial Virtual Reality Games to Prototype Serious Games and Applications.. HCI (10), volume 10280 of Lecture Notes in Computer Science, page 359-368. Springer, (2017)Let's Play, Video Streams, and the Evolution of New Digital Literacy., and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 520-527. Springer, (2015)Creep evaluation of (orthotic) cast materials during simulated clubfoot correction., , , , and . EMBC, page 3352-3355. IEEE, (2012)Virtual Reality Training to Enhance Motor Skills., , and . HCI (9), volume 10909 of Lecture Notes in Computer Science, page 393-402. Springer, (2018)