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Design approaches in technology enhanced learning

, and . Interactive Learning Environments, 15 (1): 61-75 (2007)

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Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report, , , , , , , , , and 5 other author(s). (2007)A Value Model for MOOCs., , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 618-621. Springer, (2016)A Learning Design Studio in Mobile Learning., and . mLearn, volume 955 of CEUR Workshop Proceedings, page 262-265. CEUR-WS.org, (2012)Networked learning in, for, and with the world, , and . Networked Professional Learning, Springer, (in press)Patterns for Using Video in MOOCs, and . Proceedings of EuroPLoP 2016, (2016)Preface., , , and . IxD&A, (2017)Games for learning: a design pattern approach (Workshop), and . Chais conference, (2007)Techniques for binding scalable vector graphics to associated information (US Patent 7,210,095). (April 2007)US Patent 7,210,095.Formative e-Assessment: case stories, design patterns and future scenarios, , , and . Problems Investigations of E-Learning Patterns: Context Factors Solutions, Information Science Publishing, Hershey, PA, (2011)Programming as Mathematical Narrative, and . International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL), 18 (2): 214-233 (2008)