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Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.

, , , , , , , , , , , and . AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)

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Game Theoretic Model of Strategic Honeypot Selection in Computer Networks., , , , and . GameSec, volume 7638 of Lecture Notes in Computer Science, page 201-220. Springer, (2012)Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents., , , , , , , , , and 2 other author(s). AGS, volume 5920 of Lecture Notes in Computer Science, page 1-15. Springer, (2009)Extensions and Applications of Pogamut 3 Platform., , , , , , , , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 506-507. Springer, (2009)Agent-based Simulation Testbed for On-demand Mobility Services., , , and . ANT/SEIT, volume 32 of Procedia Computer Science, page 808-815. Elsevier, (2014)Agent-based simulation testbed for on-demand transport services., , , and . AAMAS, page 1671-1672. IFAAMAS/ACM, (2014)Computing Optimal Attack Strategies Using Unconstrained Influence Diagrams., and . PAISI, volume 8039 of Lecture Notes in Computer Science, page 38-46. Springer, (2013)Game-theoretic Approach to Adversarial Plan Recognition., , , , and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 546-551. IOS Press, (2012)Game-Theoretic Foundations for the Strategic Use of Honeypots in Network Security., , and . Cyber Warfare, volume 56 of Advances in Information Security, Springer, (2015)Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents, , , , , , , , , and 1 other author(s). Agents for Games and Simulations, volume 5920 of LNAI, Springer, Berlin, (2009)Analyzing On-Demand Mobility Services by Agent-Based Simulation., , and . J. Ubiquitous Syst. Pervasive Networks, 6 (1): 17-26 (2015)