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Integrating Social Media and Open Data in a Cloud-Based Platform for Public Sector Advertising., , and . WISE Workshops, volume 9051 of Lecture Notes in Computer Science, page 105-116. Springer, (2014)Face-to-face collaborative learning supported by mobile phones., , , , , and . Interact. Learn. Environ., 19 (4): 351-363 (2011)Exploring different technological platforms for supporting co-located collaborative games in the classroom., , , , , and . Comput. Hum. Behav., 28 (4): 1170-1177 (2012)Design guidelines for Classroom Multiplayer Presential Games (CMPG)., , , , , and . Comput. Educ., 57 (3): 2039-2053 (2011)An evolutionary confidence measurement for spoken term detection., , and . CBMI, page 151-156. IEEE, (2011)Evolving linear transformations with a rotation-angles/scaling representation., , and . Expert Syst. Appl., 39 (3): 3276-3282 (2012)Evolution of students' interaction using a gamified virtual learning environment in an engineering course., , and . Comput. Appl. Eng. Educ., 28 (4): 979-993 (2020)Evolutionary discriminative confidence estimation for spoken term detection., , , and . Multim. Tools Appl., 62 (1): 5-34 (2013)A framework for the design and integration of collaborative classroom games., , , , , , and . Comput. Educ., 57 (1): 1127-1136 (2011)Skipping Fisher's Criterion., and . IbPRIA, volume 2652 of Lecture Notes in Computer Science, page 962-969. Springer, (2003)