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Bootstrapping a User-Centered Task-Oriented Dialogue System., , , , , , , , , и 1 other автор(ы). CoRR, (2022)Using microgenetic methods to investigate problem solving in video games., , , , , и . DiGRA Conference, Digital Games Research Association, (2009)Towards Transparent Interactive Semantic Parsing via Step-by-Step Correction., , , и . ACL (Findings), стр. 322-342. Association for Computational Linguistics, (2022)Roll Up Your Sleeves: Working with a Collaborative and Engaging Task-Oriented Dialogue System., , , , , , , , , и 3 other автор(ы). SIGDIAL, стр. 197-201. Association for Computational Linguistics, (2023)Brain dynamics in the comprehension of action-related language. A time-frequency analysis of mu rhythms., , , , , и . NeuroImage, (2015)Stuart Hall's Intellectual Formation and Legacy: An Overview Essay for This Special Section, , и . Howard Journal of Communications, 27 (2): 89--101 (2016)Designing early childhood math games: a research-driven approach., , и . IDC, стр. 376-379. ACM, (2013)Early math with Gracie & Friends™ demo: app-infused curriculum and teacher support for preschool., , , , и . IDC, стр. 458-461. ACM, (2015)Next generation preschool math demo: tablet games for preschool classrooms., , и . IDC, стр. 527-530. ACM, (2013)