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Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments.

, , , , and . iLRN, page 171-177. IEEE, (2020)

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Analysis of Haptic Feedback and its Influences in Virtual Reality Learning Environments., , , , and . iLRN, page 171-177. IEEE, (2020)Special Relativity in Immersive Learning., , and . iLRN, volume 1044 of Communications in Computer and Information Science, page 16-29. Springer, (2019)A Quantitative Analysis of Redirected Walking in Virtual Reality Using Saccadic Eye Movements., , , , and . ISVC (2), volume 13599 of Lecture Notes in Computer Science, page 205-216. Springer, (2022)An Analysis of Augmented Reality Aided Vehicle Operation., , , , , and . ICALT, page 376-380. IEEE, (2021)Real-Time Ray Tracing with Spherically Projected Object Data., , , and . ISVC (1), volume 11844 of Lecture Notes in Computer Science, page 114-126. Springer, (2019)VSEPR Theory, An Interactive and Immersive Virtual Reality., , , , and . iLRN, page 140-146. IEEE, (2020)An Immersive and Interactive Visualization of Gravitational Waves., , , and . iLRN, page 178-184. IEEE, (2020)Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics., , , and . iLRN, volume 1044 of Communications in Computer and Information Science, page 30-42. Springer, (2019)An Immersive and Interactive Visualization of Gravitational Waves., , , , and . VR Workshops, page 597-598. IEEE, (2020)Gravity Assist: An Immersive and Interactive Visualization., , , , , and . ICALT, page 401-405. IEEE, (2021)