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Utilizing Hybrid Information Sources to Learn Representations of Cards in Collectible Card Video Games.

, , and . ICDM Workshops, page 422-429. IEEE, (2018)

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Utilizing Hybrid Information Sources to Learn Representations of Cards in Collectible Card Video Games., , and . ICDM Workshops, page 422-429. IEEE, (2018)Learning multimodal entity representations and their ensembles, with applications in a data-driven advisory framework for video game players., , , , , and . Inf. Sci., (2022)Integrated Human Tracking Based on Video and Smartphone Signal Processing within the Arahub System., , , and . FedCSIS, volume 21 of Annals of Computer Science and Information Systems, page 105-114. (2020)Helping AI to Play Hearthstone using Neural Networks.. FedCSIS, volume 11 of Annals of Computer Science and Information Systems, page 131-134. (2017)Toward Machine Learning on Granulated Data - a Case of Compact Autoencoder-based Representations of Satellite Images., , , , , and . IEEE BigData, page 2657-2662. IEEE, (2018)Toward an Intelligent HS Deck Advisor: Lessons Learned from AAIA'18 Data Mining Competition., , , , , and . FedCSIS, volume 15 of Annals of Computer Science and Information Systems, page 189-192. (2018)Clash Royale Challenge: How to Select Training Decks for Win-rate Prediction., , and . FedCSIS, volume 18 of Annals of Computer Science and Information Systems, page 3-6. (2019)