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Workshop on Distance Learning Environments for Digital Graphic Representation.

, , , , , , , , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 911. Springer, (2004)

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Motivated reinforcement learning for adaptive characters in open-ended simulation games., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 127-134. ACM, (2007)Process Models for Design Synthesis.. AI Magazine, 11 (4): 49-58 (1990)Increasing Women's Participation in CS at Large Public Universities: Issues and Insights., and . Inroads, 14 (2): 18-25 (June 2023)AAAI 2008 Spring Symposia Reports., , , , , , , , , and 10 other author(s). AI Mag., 29 (3): 107-115 (2008)What People Talk About in Virtual Worlds.. Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)CS4NC Summit 2017: Lessons Learned in Developing a Coordinated Statewide CS For All Initiative., , , and . SIGCSE, page 1041-1042. ACM, (2018)Designing for interactive and collective mobile creativity., , and . Creativity & Cognition, page 345-348. ACM, (2013)A Time and Place for Preparatory Methods in Email., , and . CHINZ, page 4:1-4:8. ACM, (2013)Case-Based Reasoning for the Structural Design of Buildings., and . IEA/AIE, page 141-150. ACM, (1995)The Willful Marionette: Modeling Social Cognition Using Gesture-Gesture Interaction Dialogue., , , , and . HCI (14), volume 9744 of Lecture Notes in Computer Science, page 402-413. Springer, (2016)