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The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.

, , , , and . VR, page 598-606. IEEE, (2020)

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Introduction to Everyday Virtual and Augmented Reality., , , and . Everyday Virtual and Augmented Reality, Springer, (2023)Using Heuristic Evaluation in Immersive Virtual Reality Evaluation., and . MUM, page 223-225. ACM, (2021)The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects., , and . XR@ISS, volume 2779 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Substitutional reality: Towards a research agenda.. WEVR@VR, page 19-22. IEEE Computer Society, (2015)Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse., , , , and . MIG, page 18:1-18:6. ACM, (2023)Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets., , , and . VR, page 21-28. IEEE, (2022)Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings., , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 411-414. ACM, (2018)Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality., and . SUI, page 4:1-4:5. ACM, (2019)Propping Up Virtual Reality With Haptic Proxies., , , , , and . IEEE Computer Graphics and Applications, 41 (5): 104-112 (2021)Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , and . MUM, page 480-482. ACM, (2023)