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The Game of Writing: Gamification and Social Commenting in Writing Instruction.

, , , and . DH, Alliance of Digital Humanities Organizations (ADHO), (2017)

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Other publications of authors with the same name

Hermeneutica : computer-assisted interpretation in the humanities, and . MIT Press, (2016)Teaching Text Analysis with Voyant., and . DH, page 21-22. Alliance of Digital Humanities Organizations (ADHO), (2013)Introduction to Text Analysis Using JiTR and Voyeur., and . DH, page 25. Office for Humanities Communication and Centre for Computing in the Humanities, (2010)The Design of an International Social Media Event: A Day in the Life of the Digital Humanities., , , , , and . Digit. Humanit. Q., (2012)Computing in Canada: a History of the Incunabular Years., , , , and . DH, page 207-209. Stanford University Library, (2011)The Index Thomisticus as a Big Data Project, and . Umanistica Digitale, (2019)Introduction to Distant Reading Techniques with Voyant Tools, Multilingual Edition., and . DH, page 26. Hamburg University Press, (2012)My Very Own Voyant: From Web to Desktop Application., and . DH, Alliance of Digital Humanities Organizations (ADHO), (2014)Voyant Notebooks: Literate Programming and Programming Literacy., and . DH, page 530. Alliance of Digital Humanities Organizations (ADHO), (2013)The Trace of Theory: Extracting Subsets from Large Collections., , , , , and . DH, page 85-92. Alliance of Digital Humanities Organizations (ADHO), (2016)