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Understanding Touch and Motion Gestures for Blind People on Mobile Devices., , and . INTERACT (1), volume 9296 of Lecture Notes in Computer Science, page 38-46. Springer, (2015)Gamification-less: may gamification really foster civic participation? A controlled field experiment., , and . J. Ambient Intell. Humaniz. Comput., 13 (9): 4451-4465 (2022)Supporting the on-site emergency management through a visualisation technique for mobile devices., , , and . J. Locat. Based Serv., 4 (3&4): 222-239 (2010)LINK2U: An augmented social network on mobile devices., , , , and . IADIS AC (1), page 283-290. IADIS Press, (2009)TactCube: An Intelligent Device to 'converse' with Smart Environments., , , , and . Sensors, 22 (14): 5235 (2022)Improving emergency response: Citizens performing actions., , , and . ISCRAM, ISCRAM Association, (2014)Formal Ontologies and Coherent Spaces., , and . J. Appl. Log., 12 (1): 67-74 (2014)Designing usable interfaces for the Industry 4.0., , , , and . AVI, page 16:1-16:9. ACM, (2020)LINK2U: Connecting Social Network Users through Mobile Interfaces., , , , , and . PCM (2), volume 6298 of Lecture Notes in Computer Science, page 583-594. Springer, (2010)Ontologies and Coherence Spaces., , and . PRELUDE Project, volume 6505 of Lecture Notes in Computer Science, Springer, (2011)