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Mixed Reality Entertainment and Art., , , and . Int. J. Virtual Real., 8 (2): 83-90 (2009)Ubiquitous shortcuts: mnemonics by just taking photos., , , , , and . CHI Extended Abstracts, page 1641-1646. ACM, (2013)Petimo: Sharing Experiences through Physically Extended Social Networking., , and . HCI (12), volume 6772 of Lecture Notes in Computer Science, page 66-74. Springer, (2011)Digital taste & smell for remote multisensory interactions: poster abstract., , , , , and . BODYNETS, page 128-129. ACM, (2011)Voyaging: Crowdsource Application for Safe Travelling Experience., and . HCI (45), volume 1834 of Communications in Computer and Information Science, page 3-9. Springer, (2023)Animal Hunt: AI-Based Animal Sound Recognition Application., and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 465-474. Springer, (2023)Application of beacon technology for enhanced customer engagement in insurance companies., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 28:1-28:3. ACM, (2017)Predicting Affective States of Programming Using Keyboard Data and Mouse Behaviors., , and . ICARCV, page 1408-1413. IEEE, (2018)Narrowcasting Attributes for Presence Awareness in Collaborative Virtual Environments., and . CIT, page 129. IEEE Computer Society, (2006)Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology., , , and . CSCW, page 17-24. ACM, (2011)