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Другие публикации лиц с тем же именем

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions., , , , , , и . ICMI, стр. 488-497. ACM, (2023)Learning Task-Independent Game State Representations from Unlabeled Images., , , и . CoG, стр. 88-95. IEEE, (2022)In the wild image retrieval and clustering for 3D cultural heritage landmarks reconstruction., , , и . Multimedia Tools Appl., 75 (7): 3593-3629 (2016)Student-t background modeling for persons' fall detection through visual cues., , и . WIAMIS, стр. 1-4. IEEE, (2012)Iterative scene learning in visually guided persons' falls detection., и . EUSIPCO, стр. 779-783. IEEE, (2011)Monocular Camera Fall Detection System Exploiting 3D Measures: A Semi-supervised Learning Approach., , , , и . ECCV Workshops (3), том 7585 из Lecture Notes in Computer Science, стр. 81-90. Springer, (2012)GameVibe: A Multimodal Affective Game Corpus., , , , , и . CoRR, (2024)Hyperspectral Image Classification with Tensor-Based Rank-R Learning Models., , , , и . ICIP, стр. 3148-3125. IEEE, (2019)Space-Time Domain Tensor Neural Networks: An Application on Human Pose Classification., , , , и . ICPR, стр. 4688-4695. IEEE, (2020)RankNEAT: outperforming stochastic gradient search in preference learning tasks., , , и . GECCO, стр. 1084-1092. ACM, (2022)