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Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing., , , и . SMAP, стр. 1-5. IEEE, (2020)Augmenting Social Multimedia Semantic Interaction through Audio-Enhanced Web-TV Services., , , и . Audio Mostly Conference, стр. 34:1-34:7. ACM, (2015)Multisensory Fusion for Unsupervised Spatiotemporal Speaker Diarization., , , и . Sensors, 24 (13): 4229 (июля 2024)Mobile Audio Intelligence: From Real Time Segmentation to Crowd Sourced Semantics., , , и . Audio Mostly Conference, стр. 37:1-37:6. ACM, (2015)Entropy Based Feature Pooling in Speech Command Classification., , , , и . SAI (3), том 285 из Lecture Notes in Networks and Systems, стр. 1083-1091. Springer, (2021)Teaching game design to students of the early childhood through Forest Maths., , и . SMAP, стр. 123-127. IEEE, (2016)The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood., , и . IMCL, том 725 из Advances in Intelligent Systems and Computing, стр. 266-275. Springer, (2017)Machine Learning Algorithms for Environmental Sound Recognition: Towards Soundscape Semantics., , и . Audio Mostly Conference, стр. 5:1-5:7. ACM, (2015)Speech Emotion Recognition Adapted to Multimodal Semantic Repositories., , , и . SMAP, стр. 31-35. IEEE, (2018)Audiovisual speaker indexing for Web-TV automations., , и . Expert Syst. Appl., (2021)