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Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness.

, , , and . AutomotiveUI, page 1-10. ACM, (2023)

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Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 113:1-113:25 (September 2023)Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?, , , , and . VR Workshops, page 426-427. IEEE, (2021)Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?, , , , , and . AutomotiveUI (Adjunct Proceedings), page 114-118. ACM, (2022)Cyborgs on the Road: Workshop on Augmenting Road Users to Quantify their Behaviour., , , , , and . AHs, page 374-378. ACM, (2023)Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?, , , , and . VRW, page 277-282. IEEE, (2023)Workshop on Multimodal Motion Sickness Detection and Mitigation Methods for Car Journeys., , , , , , and . AutomotiveUI (Adjunct Proceedings), page 157-160. ACM, (2022)Display Rotation for Reducing Motion Sickness Caused by Using VR in Vehicles., , , and . AutomotiveUI (Adjunct Proceedings), page 25-29. ACM, (2022)You spin me right round, baby, right round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task., , , , and . CHI, page 712:1-712:16. ACM, (2023)I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS., , , , , , and . CHI, page 20:1-20:16. ACM, (2023)Resting-state EEG in the Vestibular Region Can Predict Motion Sickness Induced by a Motion-Simulated in-car VR Platform., , , , , and . SSCI, page 47-52. IEEE, (2023)