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Design and Implementation of a Flexible Platform for Remote Monitoring of Environmental Variables.

, , , , and . IntelliSys (3), volume 1252 of Advances in Intelligent Systems and Computing, page 353-363. Springer, (2020)

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GamAll: Playing Beyond Boundaries - Gamification and Multimodal Literacy., , and . DLI, volume 366 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 140-147. Springer, (2020)Once Upon a Time: A Kit of Tools for Reading and Telling Stories., , , , , and . ARTECH, page 41:1-41:7. ACM, (2021)A close look into the storytelling process: The procedural nature of interactive digital narratives as learning opportunity., and . Entertain. Comput., (2022)Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling., , and . Interact. Comput., 33 (6): 627-640 (2021)Design and Implementation of a Flexible Platform for Remote Monitoring of Environmental Variables., , , , and . IntelliSys (3), volume 1252 of Advances in Intelligent Systems and Computing, page 353-363. Springer, (2020)Potentiating Digital Educational Environments Through Data Analytics., , , and . DLI, volume 366 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 40-47. Springer, (2020)The Procedural Nature of Interactive Digital Narratives and Early Literacy., and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 258-270. Springer, (2020)Addressing Societal Issues in Interactive Digital Narratives., , , , , , , , , and 2 other author(s). CoRR, (2023)Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling., , and . CHI PLAY, page 240-245. ACM, (2022)M&M - MONNOM meets MOBEYBOU: Digital Interfaces for Children's Embodied Interaction., , , , , and . IDC, page 617-620. ACM, (2022)