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Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze.

, , , and . ISS, page 251-260. ACM, (2016)

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Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents., , , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 255-281. Springer, (2019)MEEC: Second Workshop on Momentary Emotion Elicitation and Capture., , , , and . CHI Extended Abstracts, page 114:1-114:6. ACM, (2021)Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection., , , , , and . CHI, page 257:1-257:15. ACM, (2023)EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games., , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)Cognitive Aid: Task Assistance Based On Mental Workload Estimation., , , , , and . CHI Extended Abstracts, ACM, (2019)Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play., and . CHI PLAY Companion, page 212-215. ACM, (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4740-4750 (November 2023)Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback., , , and . OZCHI, page 167-176. ACM, (2015)To type or to speak? The effect of input modality on text understanding during note-taking., , , , , , and . CHI, page 164:1-164:15. ACM, (2022)Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay., , , and . CHI, page 261. ACM, (2018)