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Being, Bringing and Bridging: Three Aspects of Sketching with Nature.

, , , and . Conference on Designing Interactive Systems, page 1309-1320. ACM, (2017)

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Designing for Digital Environmental Stewardship in Waste Management., , , , and . Conference on Designing Interactive Systems, page 1581-1594. ACM, (2023)Modding the Pliable Machine: Unpacking the Creative and Social Practice of Upkeep at the Makerspace., , and . Creativity & Cognition, page 220-233. ACM, (2022)Cracking the code: Co-coding with AI in creative programming education., and . Creativity & Cognition, page 5-14. ACM, (2022)Swing sound: experiencing the golf swing through sound., , and . CHI Extended Abstracts, page 443-446. ACM, (2014)Cognitive Apprenticeship in Training for Conceptual Modeling., , , and . WebNet, AACE, (1998)Technical Infrastructure: The WebReports site, , , , , , and . project report, London Knowledge Lab, (2007)Collaborative change to rules of the game: from player to system rules, , , and . CSCL 2002, Boulder, Colorado., (2002)A Successful Failure or a Failed Success?, and . HTTF, page 7:1-7:9. ACM, (2019)Drifting off course: how sports technology can use real-time data to add new dimensions to sports., and . MUM, page 1-4. ACM, (2016)Body, movement, gesture & tactility in interaction with mobile devices., , , , , , , and . Mobile HCI, page 757-759. ACM, (2011)