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Gaze-Dependent Distortion Correction for Thick Lenses in HMDs., , , and . VR, page 1848-1851. IEEE, (2019)Fast Shadow Map Rendering for Many-Lights Settings., , , and . EGSR (EI&I), page 41-47. Eurographics Association, (2016)A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement., , , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 33:1-33:17 (2018)Reflective Surface Reconstruction from Inverse Deflectometric Measurements., , , , and . VISIGRAPP (4: VISAPP), page 76-84. SCITEPRESS, (2020)Creating light atlases with multi-bounce indirect illumination., , and . Comput. Graph., (2016)Neural Denoising for Path Tracing of Medical Volumetric Data., , , and . Proc. ACM Comput. Graph. Interact. Tech., 3 (2): 13:1-13:18 (2020)Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data., , , , and . Comput. Graph. Forum, 38 (4): 67-76 (2019)Face2Face: real-time face capture and reenactment of RGB videos., , , , and . Commun. ACM, 62 (1): 96-104 (2019)State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications., , , , , , , , and . Comput. Graph. Forum, 37 (2): 523-550 (2018)Real-Time 3D Reconstruction of Human Vocal Folds via High-Speed Laser-Endoscopy., , , and . MICCAI (8), volume 13437 of Lecture Notes in Computer Science, page 3-12. Springer, (2022)