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Understanding Exposure for Reverse Tone Mapping., , , and . CEIG, page 189-197. Eurographics Association, (2008)Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page., , , , and . SIGGRAPH Courses, page 1. ACM, (2006)Scattering., , , and . SIGGRAPH Courses, page 21:1-21:397. ACM, (2009)The role of objective and subjective measures in material similarity learning., , , , , , and . SIGGRAPH Posters, page 51:1-51:2. ACM, (2020)A Study of Change Blindness in Immersive Environments., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2446-2455 (2023)An Appearance Model for Textile Fibers., , , , , and . Comput. Graph. Forum, 36 (4): 35-45 (2017)A Generative Framework for Image-based Editing of Material Appearance using Perceptual Attributes., , , , and . Comput. Graph. Forum, 41 (1): 453-464 (2022)Analyzing Interfaces and Workflows for Light Field Editing., , , and . CoRR, (2018)Virtual Wave Optics for Non-Line-of-Sight Imaging., , , , , , , , and . CoRR, (2018)Second-Order Occlusion-Aware Volumetric Radiance Caching., , , and . CoRR, (2018)