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Computer Graphics, Principles and Practice, Second Edition, , , and . Addison-Wesley, Reading, Massachusetts, (1990)Coloring 3D Line Fields Using Boy's Real Projective Plane Immersion., , and . IEEE Trans. Vis. Comput. Graph., 15 (6): 1457-1464 (2009)Multiperspective panoramas for cel animation., , , , and . SIGGRAPH, page 243-250. ACM, (1997)Art-based Rendering of Fur, Grass, and Trees., , , , , , and . SIGGRAPH, page 433-438. ACM, (1999)Autocalibration for virtual environments tracking hardware., and . SIGGRAPH, page 65-72. ACM, (1993)An interactive 3D toolkit for constructing 3D widgets., , , , , , and . SIGGRAPH, page 81-84. ACM, (1993)Direct manipulation of free-form deformations., , and . SIGGRAPH, page 177-184. ACM, (1992)Efficiently Building a Matrix to Rotate One Vector to Another., and . J. Graphics, GPU, & Game Tools, 4 (4): 1-4 (1999)Sketching Garments for Virtual Characters ., , and . SBM, page 175-182. Eurographics Association, (2004)Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality., , , , , , , and . UIST, page 133-145. ACM, (2019)