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Developer Driven Approach to Situational Method Engineering., , и . Situational Method Engineering, том 244 из IFIP, стр. 94-99. Springer, (2007)Pilot Study and Gamification Analysis of a Theory-based Exergame., , , , , и . Int. J. Serious Games, 9 (3): 63-79 (2022)Agile Principles in the Embedded System Development., , , , и . XP, том 179 из Lecture Notes in Business Information Processing, стр. 16-31. Springer, (2014)The Theoretical Connections Between Agile Software Development and Innovative Climate., , , и . ICIST, том 538 из Communications in Computer and Information Science, стр. 281-292. Springer, (2015)Agile methods in embedded system development: Multiple-case study of three industrial cases., , , , , и . J. Syst. Softw., (2016)Tutorial: SaaS Business - Theory and Practice., , , и . ICSOB, том 51 из Lecture Notes in Business Information Processing, стр. 225. Springer, (2010)Towards Autonomous Industrial Warehouse Inspection., , , и . ICAC, стр. 1-6. IEEE, (2021)Linking digital game-playing motivations to food consumption., , , , , , , и . GamiFIN, том 1857 из CEUR Workshop Proceedings, стр. 111-119. CEUR-WS.org, (2017)Geek Cuisine: Extending the Narrative of a Junk Food Gamer., , , и . Games Cult., 18 (8): 1071-1094 (декабря 2023)Can embedded space system development benefit from agile practices?, , , , и . EURASIP J. Embed. Syst., (2017)