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Breaking the Walls: Scene Partitioning and Portal Creation.

, , and . PG, page 303-312. IEEE Computer Society, (2003)

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Crowds by Example., , and . Comput. Graph. Forum, 26 (3): 655-664 (2007)Enhanced interactive gaming by blending full-body tracking and gesture animation., , , , , and . SIGGRAPH ASIA (Sketches), page 34:1-34:2. ACM, (2010)Efficient cells-and-portals partitioning., , and . Comput. Animat. Virtual Worlds, 17 (1): 21-40 (2006)Data driven crowd simulation. Tel Aviv University, Israel, (2009)Tel Aviv University Library.Behavior-graph for crowd simulation., , , and . SIGGRAPH Posters, page 87. ACM, (2007)Data Driven Evaluation of Crowds., , , and . MIG, volume 5884 of Lecture Notes in Computer Science, page 75-83. Springer, (2009)ICPIK: Inverse Kinematics based articulated-ICP., , , and . CVPR Workshops, page 28-35. IEEE Computer Society, (2015)Breaking the Walls: Scene Partitioning and Portal Creation., , and . PG, page 303-312. IEEE Computer Society, (2003)Fitting behaviors to pedestrian simulations., , , and . Symposium on Computer Animation, page 199-208. ACM, (2009)Context-Dependent Crowd Evaluation., , , and . Comput. Graph. Forum, 29 (7): 2197-2206 (2010)