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Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild.

, , , , , , , and . CHI Extended Abstracts, page 3366-3372. ACM, (2016)

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Democratizing children's engagement with the internet of things through connectUs., , , and . UbiComp Adjunct, page 133-136. ACM, (2016)How Embodied Interactions Manifest Themselves During Collaborative Learning in Classroom Settings., , and . CSCL, International Society of the Learning Sciences, (2019)Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback., , , , , , and . CHI Extended Abstracts, page 1092-1095. ACM, (2016)Interaction Illustration Taxonomy: Classification of Styles and Techniques for Visually Representing Interaction Scenarios., , , and . CHI, page 188:1-188:22. ACM, (2021)ToonNote: Improving Communication in Computational Notebooks Using Interactive Data Comics., , , , and . CHI, page 727:1-727:14. ACM, (2021)Escapement: A Tool for Interactive Prototyping with Video via Sensor-Mediated Abstraction of Time., , , , , , , , , and . CHI, page 799:1-799:14. ACM, (2023)Inclusive Computing in Special Needs Classrooms: Designing for All., , , , , and . CHI, page 517. ACM, (2018)The design of slow-motion feedback., , , and . Conference on Designing Interactive Systems, page 267-270. ACM, (2014)Pixelated Interactions: Exploring Pixel Art for Graphical Primitives on a Pin Array Tactile Display., , , , , , and . Conference on Designing Interactive Systems, page 1194-1208. ACM, (2023)What caused that touch?: expressive interaction with a surface through fiduciary-tagged gloves., , and . ITS, page 139-142. ACM, (2010)