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EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design., , , , , , и . HCI (26), том 12206 из Lecture Notes in Computer Science, стр. 296-314. Springer, (2020)New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree., , , , , и . WorldCIST (3), том 932 из Advances in Intelligent Systems and Computing, стр. 329-335. Springer, (2019)What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests., , , , и . TEEM, стр. 91-97. ACM, (2016)High vs. low intensity courses: student technological behavior., , , , , и . TEEM, стр. 77-82. ACM, (2015)Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain., , , , , , и . HCI (24), том 12785 из Lecture Notes in Computer Science, стр. 302-312. Springer, (2021)GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events., , , , , , и . HCI (26), том 12206 из Lecture Notes in Computer Science, стр. 315-332. Springer, (2020)