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Gesellschaft für Psychologie - Ein Besuch aus medienpsychologischer Sicht.. Zeitschrift für Medienpsychologie, 15 (1): 42-43 (2003)Does Humanity Matter? Analyzing the Importance of Social Cues and Perceived Agency of a Computer System for the Emergence of Social Reactions during Human-Computer Interaction., , , and . Adv. Human-Computer Interaction, (2012)Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors., and . Comput. Hum. Behav., (2018)Serious games for health: An empirical study of the game "Balance" for teenagers with diabetes mellitus., , and . Entertain. Comput., 2 (2): 97-101 (2011)Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support., and . Entertain. Comput., (2019)Social snacking with a virtual agent - On the interrelation of need to belong and effects of social responsiveness when interacting with artificial entities., , , and . Int. J. Hum. Comput. Stud., (2018)Social Comparison 2.0: Examining the Effects of Online Profiles on Social-Networking Sites., and . Cyberpsy., Behavior, and Soc. Networking, 14 (5): 309-314 (2011)Do 3D Moviegoers Enjoy Screenings More than 2D Moviegoers? - On the Impact of 3D Fantasy Movie Perception on Enjoyment., and . Presence Teleoperators Virtual Environ., 23 (4): 430-448 (2014)She talks to me as if she were alive: Assessing the social reactions and perceptions of children toward voice assistants and their appraisal of the appropriateness of these reactions., , and . IVA, page 52:1-52:8. ACM, (2020)They Came, They Liked, They Commented: Social Influence on Facebook News Channels., , and . Cyberpsychology Behav. Soc. Netw., 18 (8): 431-436 (2015)