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Is Perceived Expressivity of Game Players a Cue to Game Outcome Prediction Accuracy?

, , and . CogSci, cognitivesciencesociety.org, (2014)

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Supervised and unsupervised learning of multidimensionally varying non-native speech categories., , and . Speech Commun., 50 (2): 109-125 (2008)Context and Priming Effects in the Recognition of Emotion of Old and Young Listeners., and . INTERSPEECH, page 93-96. ISCA, (2011)Culture and nonverbal cues: how does power distance influence facial expressions in game contexts?, , , and . AVSP, page 21-26. ISCA, (2013)Emotional Words - The Relationship of Self- and Other-Annotation of Affect in Written Text., , and . CogSci, cognitivesciencesociety.org, (2020)The Use of Colour in Reference Production: A Comparison between Dutch and Greek., , , and . CogSci, cognitivesciencesociety.org, (2014)The Demo / Kemo Corpus: A Principled Approach to the Study of Cross-cultural Differences in the Vocal Expression and Perception of Emotion., and . LREC, European Language Resources Association, (2010)Representing Affective Facial Expressions for Robots and Embodied Conversational Agents by Facial Landmarks., , , , , and . Int. J. Soc. Robotics, 5 (4): 619-626 (2013)Towards a Player Age Model., , , and . AIIDE, AAAI, (2013)Emotion dimensions and formant position., , and . INTERSPEECH, page 1575-1578. ISCA, (2009)On the automaticity of reduction in dialogue: Cognitive load and repeated multimodal references., , and . CogSci, cognitivesciencesociety.org, (2014)