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The Machine Reconnaissance Blind Chess Tournament of NeurIPS 2022.

, , , , , , , , , , , and . NeurIPS (Competition and Demos), volume 220 of Proceedings of Machine Learning Research, page 119-132. PMLR, (2021)

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Betreiberbefragung virtueller Communities - eine empirische Untersuchung, , , and . VEcoCom Diskussionspapier, 6. Carl von Ossietzky Universität Oldenburg., (Dezember 2003)Guest Editorial Special Issue on Deep/Reinforcement Learning and Games., , , and . IEEE Trans. Games, 10 (4): 333-335 (2018)A Comparison of BPML and BPEL4WS, and . Berliner XML Tage 2003, page 305-316. Berlin, Germany, (October 2003)Understanding and Improving Local Exploration for GBFS., , and . ICAPS, page 244-248. AAAI Press, (2015)Temporal-Difference Search in Computer Go., , and . ICAPS, AAAI, (2013)Better Time Constrained Search via Randomization and Postprocessing., , and . ICAPS, AAAI, (2013)Partial order bounding: A new approach to evaluation in game tree search.. Artif. Intell., 129 (1-2): 279-311 (2001)Computer Go.. Artif. Intell., 134 (1-2): 145-179 (2002)Game-Tree Search Using Proof Numbers: The First Twenty Years., , , and . J. Int. Comput. Games Assoc., 35 (3): 131-156 (2012)Computer Go: A Research Agenda.. J. Int. Comput. Games Assoc., 22 (2): 104-112 (1999)