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Exploring Consequences of Privacy Policies with Narrative Generation via Answer Set Programming., , and . CoRR, (2022)Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper)., , , , and . EDM (Workshops), volume 3051 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Making First Impressions: A Playable Model of Cross-Cultural Trust Building., and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Lyra: Simulating Believable Opinionated Virtual Characters., and . AIIDE, page 108-115. AAAI Press, (2019)Intertwining World and Narrative Generation for a Mobile Role-playing Game., , , and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Towards Action Model Learning for Player Modeling., , and . AIIDE, page 238-244. AAAI Press, (2020)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)Languages of play: towards semantic foundations for game interfaces., and . FDG, page 32:1-32:10. ACM, (2017)Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations., , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 44-57. Springer, (2020)Novices\textquotesingle Learning Barriers When Using Code Examples in Open-Ended Programming, , , , , , , and . Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V. 1, page 394-400. ACM, (June 2021)