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Display power reduction for mobile closed-source games.

, , , , , and . ASAP, page 223-224. IEEE Computer Society, (2016)

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Behavior Gaps and Relations between Operating System and Applications on Accessing DRAM., , , and . ICECCS, page 146-149. IEEE Computer Society, (2014)Definitions of predictability for Cyber Physical Systems., , , , , and . J. Syst. Archit., (2016)Texture-Directed Mobile GPU Power Management for Closed-Source Games., , , , , and . HPCC/CSS/ICESS, page 348-354. IEEE, (2014)Kernel-User Space Separation in DRAM Memory., , , , and . ISPA, page 237-241. IEEE Computer Society, (2014)Application-aware group scheduler for Android., , , and . ICADIWT, page 43-49. IEEE, (2014)A Thread Behavior-Based Memory Management Framework on Multi-core Smartphone., , , , , , and . ICECCS, page 91-97. IEEE Computer Society, (2014)Display power reduction for mobile closed-source games., , , , , and . ASAP, page 223-224. IEEE Computer Society, (2016)Automatic frame rate-based DVFS of game., , , , and . ASAP, page 158-159. IEEE Computer Society, (2015)KUMMS: optimising DRAM locality with Kernel-user behaviours., , , , and . Int. J. High Perform. Syst. Archit., 6 (1): 13-27 (2016)安全关键信息物理系统的时序可预测性 (Temporal Predictability in Safety Critical Cyber Physical System)., , , , and . 计算机科学, 44 (Z11): 490-493 (2017)