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¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games.

, , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 527-533. Springer, (2021)

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InTml: A Dataflow Oriented Development System for Virtual Reality Applications., , , , and . Presence Teleoperators Virtual Environ., 17 (5): 492-511 (2008)¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games., , , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 527-533. Springer, (2021)Methods to reduce cybersickness and enhance presence for in-place navigation techniques., and . 3DUI, page 145-146. IEEE Computer Society, (2015)Guante háptico de realimentación variable para videojuegos y aplicaciones de realidad virtual (Haptic glove with variable feedback for video games and virtual reality applications)., and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 176-188. CEUR-WS.org, (2017)A VR Multimodal Interface for Small Artifacts in the Gold Museum., , , , , and . VR, page 293-294. IEEE Computer Society, (2009)Prototype of a Serious Game for Peace Construction in a Colombian Context., and . CLEI, page 328-333. IEEE, (2018)Hand controlled 3D minesweeper., and . CLEI, page 1-5. IEEE, (2012)Designing a blended learning curriculum in the development of video games., and . FIE, page 1-3. IEEE Computer Society, (2014)Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device., , , and . VR Workshops, page 210-214. IEEE, (2020)InTml: a case study on virtual reality development.. OOPSLA Companion, page 745-746. ACM, (2009)