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Umsetzung einer natürlichen Interaktion mittels Head-Mounted-Display unter Einbezug von taktilen Rückmeldungen.

, , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)

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Take a seat - the influence of sitting down in a virtual environment on workload, user experience and presence., , , , , and . MuC, page 270-274. ACM, (2021)Mid-Air Haptic Cues for Safety-Critical Communication: (Re-)Exploring Air-Vortex Rings in Human-Machine Interaction., , , , and . MuC, page 41-51. ACM, (2022)Umsetzung einer natürlichen Interaktion mittels Head-Mounted-Display unter Einbezug von taktilen Rückmeldungen., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Einflussfaktoren der Beanspruchung durch gestenbasierte Eingabegeräte., , and . MuC, page 291-294. De Gruyter Oldenbourg, (2015)Two is Better Than One. Improved Attention Guiding in AR by Combining Techniques., , and . IEEE Computer Graphics and Applications, 40 (5): 57-66 (2020)Emotional Experience in Human-Robot Collaboration: Suitability of Virtual Reality Scenarios to Study Interactions beyond Safety Restrictions., , , , , and . Robotics, 12 (6): 168 (October 2023)Towards the Development of a Universal Testing Environment for Attention Guiding Techniques., , , and . AHFE (8), volume 959 of Advances in Intelligent Systems and Computing, page 234-243. Springer, (2019)Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation., , and . VS-GAMES, page 1-4. IEEE, (2019)