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Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study.

, , , , , , and . Int. J. Hum. Comput. Stud., 64 (3): 251-266 (2006)

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Merging of Next Generation VR and Ambient Intelligence - From Retrospective to Prospective User Interfaces., , , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 709-714. Springer, (2007)Three-Dimensional Virtual Reality as a Tool in Cognitive-Behavioral Therapy of Claustrophobic Patients., , and . Cyberpsy., Behavior, and Soc. Networking, 1 (2): 139-145 (1998)A Rapid Prototyping Framework for the Development of Virtual Environments in Mental Health., , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 359-367 (2000)Monitoring Human-Virtual Reality Interaction: A Time Series Analysis Approach., , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 401-406 (2000)Immersive Virtual Environments in Cue Exposure., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 4 (4): 497-501 (2001)Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study., , , , , , and . Int. J. Hum. Comput. Stud., 64 (3): 251-266 (2006)Ethical Codes and Values in a Virtual World., , , and . Cyberpsy., Behavior, and Soc. Networking, 5 (3): 203-206 (2002)Monitoring Brain Activity During Use of Stereoscopic Virtual Environments., , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 407-413 (2000)Real-Time Monitoring of Brain Activity in Patients with Specific Phobia during Exposure Therapy, Employing a Stereoscopic Virtual Environment., , , , and . Cyberpsy., Behavior, and Soc. Networking, 4 (4): 465-469 (2001)AKROPHOBIA Treatment Using Virtual Environments: Evaluation Using Real-Time Physiology., , , , , , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 644-651. Springer, (2007)